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EQ2 Redux

EQ2 Redux Show 17 - Fan Faire Spectacular Year 2!

This podcast contains explicit content | Played: 1274 | Download | Duration: 01:05:36



Later than expected but still before Fan Faire its your Fan Faire Spectacular show!  We invite you to come on down and listen in as we talk about Fan Faires past and present as well as go off on some gaming tangents.

Also a reminder that shows 00-05 will be coming down on June 20th.  Get those downloads in before I take them on the server and put them in the secret EQ2 Redux archive!


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Ding! EQ2 Redux's 1st year of coverage complete

DING!!!  Welcome to level 2!

For those of you who follow us here at EQ2 Redux we would like to thank you for your continued support as we have now reached the end of our 1st year podcasting.  In that time we have changed show formats a few times, got improved audio equipment, lost a podcaster to real life, added two new podcasters, and attended our first Fan Faire.

Pretty good first year.  We have had a great time doing it and foresee a great future continuing what we love.  Talking about EQ2.  So to all those EQ2Redux fans, thank you.  Wait till you see what we have in store for the next year.



I do need to make everyone aware that I will be pulling down podcasts 00-05 to free up more room on our server for the upcoming trip to Fan Faire and to make more room for additional content.  These will come down on June 20th so if you want to hear them you better get to them fast.

We will be cutting our Pre-Fan Faire special this coming Sunday so if you have anything you want to ask or to talk about please get those questions in soon.  We hope to have the show up by the 10th.

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Remebering our men on Memorial Day

Every year we have our nice 3 day Memorial Day weekend in this country and we at times forget why we celebrate this day.  We here at EQ2 Redux would like to take this time to express our gratitude to those that make this day possible.

For those that served and fell in service.  For those that served and made it home.  For those that continue to serve today.

Freedom isn't free and its good we take time to remember those that pay that bill for us.  On behalf of us here at EQ2 Redux, thank you.

Special shout out to Steve for not only taking care of buisness while he served, but making them suck it with a bendy straw.  Hats off to you my friend.

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EQ2 Redux Show 16

Played: 6674 | Download | Duration: 01:07:25



Finally back after a month off.  We talk all things EQ2 and some other topics including other SOE games and fan faire.

Also Congrats Steve on the new young one. 

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EQ2 Redux Show 15 - The Return

This podcast contains explicit content | Played: 980 | Download | Duration: 01:07:04



We are glad to finally be back in a new format.  Its been two months and finally we are able to get on here and chat about the game we love.  We discuss news as we journey into the den of the devourer.  Enjoy!

Oh yeah, we are going to Fan Faire.  Beware!

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Fan Faire Bound 2009

Well we have been silent for a while but a new day is dawning.  With the month of March coming to a close we are now able to focus on returning to the podcast as well as more gaming.

Fan Faire 2009, well what can we say.  The unholy trinity will be there!  So for those Reduxians out there, its gonna be time to party Vegas style! 

In the near future we will be cutting our welcome back podcast as well as updating information for our Fan Faire coverage.  Oh and guess what kiddos, June is EQ2 Redux's one year anniversary.  Nice of SOE to throw us a party in Vegas, lol.

More to come very soon!

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EQ2 Redux is still alive, its just busy in real life.

As some you may know I live in Western Kentucky.  As such we are currently in the worst disaster our state has ever seen. 

I work in emergency services and as such have been working a few more hours than normal.  We lost our power and water for a few days, got it back, and again currently without it.

The county I live in was in such bad shape at one point we had no running water or power at all.  We are recovering now but seem to still be having bad luck.  As I write this we are having gusts of up to 50 mph and this is causing us to have more damage again.

I wanted everyone to know this as this is why I have only played EQ2 a little and only when I had some power or could steal a little wifi signal. 

Our podcast will continue as soon as I can get back to a normal way of life.  For now you can follow some very sporadic updates from me on Twitter or Facebook.  My twitter account is TalnorDragonis and my facebook page can be found by looking up Donnie Hall Jr, email of bigdon@brtc.net .

I will only be able to update them during work hours and even then only during the breaks I have.

Also please check on www.halasianredux.net for our friend Cody to keep the information flowing as he is still playing in game.  For the time being you can contact Cody to keep up on information invloving EQ2 Redux and our guild.  Cody is holding down the fort for us.

I also know Steven has been putting alot of hours in at the ambulance and school so he hasn't been on much either.  So please remember that Steven may be in Texas but he is still my brother in Emergency Services so keep safe Steve-O.

So keep us in your prayers and I cant wait to get back to the game I love as soon as I take care of the people I love in real life.

Lastly I want to thank the national guard for their response as well as all of our emergency services community as well as our local citizens who stepped up to make a difference.  It really makes one feel good to know that your neighbors are there for you.

Donnie

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LU Update 51 info

This comes directly from a post on EQ2's Official Forums posted by Aeralik, very good write up.

Cody helped dig this up, so big thanks to Cody.  I apparently need to do more visits to the Forums.


An Overview

    EverQuest II is a complex game containing 24 classes which all need to have their own personal identity.  This results in a number of spells and combat arts which when put together make players very powerful.  One aspect where this is very noticeable is with fighters.  The goal of the fighter is to deal with incoming damage from an NPC while also making sure the NPC keeps focus on the fighter instead of his or her allies.  This was once true and the fighters did just this holding aggro with taunts and absorbing the damage through mitigation or avoidance of the attacks.  Overtime, this morphed more into the fighter holding aggro through certain buff combinations and by maximizing their damage potential. 

    In short, these changes are about getting back to those roots.  Fighters continue to focus on taking damage but now we need to refocus the fighter on holding aggro through their taunt abilities instead of purely through damage. 

    From the damage class perspective, things are equally troubled.  Most damage classes can freely go 100 percent with little risk due to certain spells they have or may receive.  This gives little risk to the damage class and makes certain spells which reduce your aggro have little to no value.  Aggro is a two way street.  The fighters need to gain as much as they possibly can but the damage classes need to watch what they are doing.  This is why the changes are not restricted to just fighters because we want to emphasize this fact.


Aggro Changes

    The most noticeable thing about the aggro mechanics in eq2 is that hate generation has scaled linearly since inception.  Damage however has progressed exponentially as new effects and spells have been added to the game.  This resulted in reduced threat output from taunts and detaunts.  In addition, it was found that aoe based spells and combat arts were adding excessive hate when cast on groups of npcs.  Not only did the npc gain hate from the damage applied but a small portion of that hate was added to the npc’s party members. Most of the time you will hit all of them with an aoe based spell so this extra hate spreading was removed so as to not penalize or benefit certain classes more than others due to their spell makeup.  For example, take a warlock using Armageddon.  This spell can hit up to 5 targets.  Hitting all 5 targets would then penalize the warlock with approximately 20% additional hate for all of the targets instead of just adding the damage as hate to each target.

    One of the first things completed was reworking the scaling a bit. To properly scale with other effects taunt criticals, base taunt amount and normalized taunt amount were added similar to how combat criticals and bonuses work today.  Aggression has also become more important since it impacts taunt based spells.  Aggression will increase the amount of threat added to taunt spells.  In addition, higher threat values relative to your target increases the resistability of the fighters core taunts.

    We also expanded on the concept of the single target and aoe tanks.  The single target tanks are the guardian, paladin and monk.  The aoe tanks are then the bererker, shadowknight and bruiser.  The designations are about where the classes excel the most but are not absolutes.  A guardian can tank single targets efficiently but they are still quite capable in situations with multiple npcs.

    The single target tanks gained additional efficiency to their single target taunts while the aoe oriented classes improve in gaining aggro in the group encounter settings.  In general, the aoe classes have a slight disadvantage in the single target fights by having to use higher power and higher casting time spells. The single target tanks then have higher values and improved efficiency when it comes to single target creatures.  Single target tanks should still be effective when multiple npcs are encountered but the aoe tank will be more efficient in these types of encounters.

     As stated above, aggro is a two way street between the fighters and the damage based classes.  Certain spell combinations were effectively leaving high damage classes with no risk of pulling aggro even though they were going all out.  So the adjustments to abilities like hate gain, hate reduction and transfers were made. 

    Hate gain and hate reduction were plentiful from a small number of spells.  This made it easy for many players to hit the 50% cap and have little risk from their action. Thus the values were toned down or removed from these spells in favor of new methods.  This will in turn allow us to grant these effects sparingly on items and have a meaningful effect.  In the past this was not possible due to the ease of hitting 50% through certain spell combinations.

    Hate transfers had similar issue to the hate gain and hate reduction.  Hate gain at least allowed for improved hate from the players actions while hate reduction was just removed completely.  Hate transfers on the other hand moved hate from one player to another.  In limited use, this makes for an interesting gameplay element.  However, once again the values often hit an extreme amount.  It was decided though to shift the emphasis from the damage classes more to the fighters though.  The shift resulted in several transfers like Amends being changed to something more appropriate.


Stances and Spell Consolidation

    When the stances were analyzed several things stuck out.  First was players tended to favor the offensive stance for tanking over the defensive stance.  This is largely due from the fact that damage is the preferred method for holding aggro. The second was that a fighter essentially ran one of the stances along with several other buffs.  A common complaint from all of the classes is time to rebuff after dying.  So instead of casting multiple self buffs they were merged into the stances.  Third, the skill bonuses and reduction of the stances was changed slightly.  Skills have a relatively low cap allowing for a few buffs to quickly get the player there.  Thus the skill gains stop in the level 40 range now instead of their continued linear increases.  The reductions also have a similar cap and no longer continue a downtrend which in the past made lower level stances slightly more effective due to reduced penalties.  Also the skill penalties are much less than they were previously.

    The offensive stances have been altered slightly to give the fighter viability when they are not tanking.  It allows them to do decent damage which keeps them viable as an extra in a group or in a raid. Slight damage improvements come with penalties though.  In the offensive stance hate gain is reduced, damage taken is increased and taunts actually reduce your threat.

    The defensive stances on the other hand give improved viability to tanking.  There is additional hate gain, defensive skills and variety of other effects you would expect from a class built to hold aggro and take damage. Like the offensive stance, these bonuses come with penalties.  In this case, defensive stances reduce overall melee damage while also making it more difficult to hit.

    The object of the stances is then to give the player a decision to make.  Do they need to tank or are they better off doing damage?  The choice is theirs based on the situation.  Tanking for a group would make the defensive stance a better choice.  Soloing or clearing raid trash might make the offensive stance a better choice.

In Closing


    Hopefully, this gives everyone a little insight into why these changes have occurred.  They can be quite shocking at first glance.  However, we feel if you play through them with an open mind you will see things are not quite as bad as they may seem.  We would encourage people to make use of the Test Copy server and try things out there with their normal group if possible.  Using this play data, then submit feedback using the /feedback command.  We will then read and evaluate the feedback and make adjustments as needed.


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EQ2 Redux Podcast Show 14

This podcast contains explicit content | Played: 943 | Download | Duration: 01:24:03



Welcome back to the EQ2 Redux show!  This is our first podcast of the year and we get right to buisness.  LU 51 is going to change alot of the game.  We discuss what is currently on test and where we see it going. 

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EQ2 Redux Show 13

Played: 880 | Download | Duration: 00:43:59



Well its that time of the year kiddos!  We look back on our year in EQ2 and look forward to the new year.  Welcome back Steven and Cody who are now offical hosts with myself and a fond farwell to Heath who has moved on from EQ2 to Life 2.0

Come on in and relax the fire is warm and there be ale to drink tonight!

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